AoeStats
← AGE OF AI

Arabia

509434252Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 59m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1035
+15
🇳🇱 Bengalis · Netherlands
1032
+16
🇳🇱 Spanish · Netherlands
1029
+16
🇵🇱 Franks · Poland
1035
-16
🇵🇱 Saxons · Poland
1021
-16
🇵🇱 Tatars · Poland
1013
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,384 9:52 21:07 40:39 ⚔ Scout Rush
37 2,189 12:12 18:26 32:35 ⛏ Fast Castle
33 1,985 10:25 19:53 34:06 ⚔ Archer Rush
27 1,637 9:56 21:27 36:29 ⚔ M@A Rush
23 1,385 10:39 18:01 38:11 ⛏ Fast Castle
23 1,380 9:35 27:09 44:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,150 24,665 20,735 2,280 82,830 84,960
30,045 31,079 11,495 3,550 76,169 84,437
23,750 12,662 17,450 3,750 57,612 72,928
22,655 8,513 16,665 1,400 49,233 50,353
17,765 16,579 9,130 2,400 45,874 53,267
12,320 17,038 9,015 1,350 39,723 40,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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