AoeStats
← AGE OF AI

Arena

509427243Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 40m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1171
+11
🇹🇷 Italians · Türkiye
1001
+18
🇹🇷 Malay · Türkiye
970
+19
🇹🇷 Franks · Türkiye
949
+19
🇳🇱 Italians · Netherlands
1052
-17
🇳🇱 Bengalis · Netherlands
1049
-17
🇳🇱 Spanish · Netherlands
1046
-17
🇨🇳 Varangians · China
1010
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,838 8:54 16:03 30:42 ⛏ Fast Castle
32 1,291 10:06 13:40 32:01 ⛏ Fast Castle
31 1,286 10:18 15:50 33:01 ⛏ Fast Castle
26 1,055 10:24 17:12 33:18 ⛏ Fast Castle
26 1,064 11:33 16:53 28:32 ⛏ Fast Castle
24 967 10:21 17:43 — ⚔ FC into Archers into Scouts
24 969 10:35 14:50 33:28 ⛏ Fast Castle
13 519 11:18 16:27 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,045 16,080 18,800 300 63,225 66,010
19,865 16,830 11,895 1,700 50,290 60,743
16,350 15,815 4,340 1,705 38,210 40,303
16,385 9,105 6,060 850 32,400 34,390
14,760 7,250 9,215 850 32,075 33,149
12,925 13,190 4,250 700 31,065 34,216
11,040 11,445 6,465 1,400 30,350 33,524
11,155 4,185 4,305 2,600 22,245 28,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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