AoeStats
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Lombardia

510042891Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 7m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1166
+15
🇮🇳 Burgundians · India
1148
+16
🇲🇽 Mongols · Mexico
1147
+16
🇨🇦 Varangians · Canada
1124
+17
🇻🇳 Vikings · Vietnam
1215
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🇹🇼 Magyars · Taiwan
1173
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🇨🇳 Teutons · China
1111
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 358 — — —
48 343 — — —
44 317 — — —
37 263 — — —
30 216 — — —
25 175 — — —
23 161 — — —
17 123 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,250 275 50 0 2,575 2,785
1,750 125 0 0 1,875 2,214
1,450 402 0 0 1,852 1,665
1,650 200 0 0 1,850 1,775
1,250 250 50 0 1,550 1,940
1,150 380 0 0 1,530 1,474
1,100 300 0 0 1,400 1,443
1,000 250 0 0 1,250 1,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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