Arena
504403769Analyzed2v2 RM
·
27d ago on Sep 5, 2026·
34m 0s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Feel
16 units ordered
Organ Gun10
Monk3
Battering Ram2
Trebuchet1
First military 25:19 — Monk
·˸˙ TARS ☭
37 units ordered
Ghulam13
Man-at-Arms7
Skirmisher6
Militia4
Scout Cavalry3
Monk2
Spearman1
Archer1
First military 12:14 — Militia
aj.jr
38 units ordered
Archer9
Spearman8
Huskarl7
Militia4
Skirmisher3
Knight3
Petard2
Battering Ram1
Mangonel1
First military 11:38 — Militia
橘子
9 units ordered
Man-at-Arms3
Scout Cavalry3
Spearman2
Monk1
First military 20:33 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Feel’s army
and what beats it
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Eagle Scout
+8
Scout Cavalry
+6
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
·˸˙ TARS ☭’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
aj.jr’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
橘子’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3