Arena
504403769Analyzed2v2 RM
·
27d ago on Sep 5, 2026·
34m 0s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 538,742 analysed team-game players on Arena.
Feel
D
Feudal Age
14:32
vs 10:55
btm 2%
Castle Age
23:29
vs 16:03
btm 6%
Imperial Age
31:40
vs 32:17
top 45%
eAPM
16
vs 27
btm 16%
First military
24:28
vs 18:52
btm 20%
▼
Slow Feudal Age at 14:32 — slower than 98% of analysed players on Arena
▼
Slow Castle Age at 23:29 — slower than 94% of analysed players on Arena
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (19:42) — usually safest before it
·˸˙ TARS ☭
D
Feudal Age
13:34
vs 10:55
btm 4%
Castle Age
27:40
vs 16:03
btm 2%
Imperial Age
—
vs 32:17
btm 0%
eAPM
18
vs 27
btm 22%
First military
11:53
vs 18:52
top 4%
▼
Slow Feudal Age at 13:34 — slower than 96% of analysed players on Arena
▼
Slow Castle Age at 27:40 — slower than 98% of analysed players on Arena
▼
Low eAPM (18) — busier hands win idle time back
▲
Early military at 11:53 (Militia) — earlier than 96% of analysed players on Arena
▼
Town centers idle 7:50 of the first 27:40 — keep villagers queued
aj.jr
C
Feudal Age
11:02
vs 10:55
btm 45%
Castle Age
26:00
vs 16:03
btm 3%
Imperial Age
—
vs 32:17
btm 0%
eAPM
26
vs 27
btm 47%
First military
11:17
vs 18:52
top 3%
▼
Slow Castle Age at 26:00 — slower than 97% of analysed players on Arena
▲
Early military at 11:17 (Militia) — earlier than 97% of analysed players on Arena
▲
Town centers almost never idle — 45s across the first 26:00
橘子
C
Feudal Age
10:05
vs 10:55
top 16%
Castle Age
25:44
vs 16:03
btm 3%
Imperial Age
—
vs 32:17
btm 0%
eAPM
14
vs 27
btm 11%
First military
20:12
vs 18:52
btm 40%
▲
Fast Feudal Age at 10:05 — faster than 84% of analysed players on Arena
▼
Slow Castle Age at 25:44 — slower than 97% of analysed players on Arena
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 10:29 of the first 25:44 — keep villagers queued