AoeStats
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Nomad

509262895Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 101m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Danes · Chile
1190
+13
🇵🇪 Bulgarians · Peru
1160
+14
🇨🇳 Mongols · China
1139
+15
🇲🇽 Persians · Mexico
1035
+18
🇨🇱 Berbers · Chile
1186
-18
🇦🇷 Koreans · Argentina
1119
-15
🇦🇷 Vietnamese · Argentina
1107
-15
🇦🇷 Spanish · Argentina
1028
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 4,012 13:12 17:25 38:54 ⛏ Fish Boom FC
31 3,100 15:09 26:51 50:34 ⛏ Fish Boom into Fire Galleys FC
31 3,164 15:30 23:30 64:30 ⚔ Archer Rush
29 2,963 15:01 19:08 42:01 ⛏ Fast Castle
28 2,849 15:14 22:35 69:31 ⚔ Fish Boom into Towers into Fire Galleys FC
23 2,304 15:08 28:54 64:29 ⚔ Towers FC
20 1,986 16:59 28:19 50:18 ⚔ Fish Boom into Skirms
4 392 12:35 — — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
69,690 53,178 45,890 18,010 186,768 216,233
48,340 58,247 19,970 6,475 133,032 147,001
39,915 36,481 29,695 12,355 118,446 125,703
49,375 28,696 26,380 7,220 111,671 115,279
28,470 43,017 22,355 5,500 99,342 112,477
38,365 24,005 27,835 3,225 93,430 110,893
19,605 13,402 6,225 6,025 45,257 48,502
2,625 2,040 215 0 4,880 7,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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