AoeStats
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Oasis

509255427Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 11m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
1191
+15
🇦🇷 Koreans · Argentina
1118
+18
🇦🇷 Vietnamese · Argentina
1105
+18
🇦🇷 Byzantines · Argentina
1019
+22
🇨🇳 Franks · China
1186
-19
🇺🇾 Britons · Uruguay
1161
-18
🇨🇦 Cumans · Canada
1155
-18
🇺🇾 Saxons · Uruguay
1141
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 658 9:52 — —
48 550 9:38 — — ⚔ Archer Rush
45 511 — — —
40 456 10:42 — —
35 401 10:51 — —
32 363 — — —
31 356 11:20 — —
20 225 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 942 275 0 2,967 3,141
2,200 723 0 0 2,923 3,024
1,950 855 0 0 2,805 3,356
1,900 745 50 0 2,695 2,844
2,150 475 0 0 2,625 3,444
1,700 610 0 0 2,310 3,634
1,600 490 50 0 2,140 2,405
1,600 435 0 0 2,035 2,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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