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Lombardia

508579201Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 68m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1163
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Player eAPM Actions Feudal Castle Imperial Opening
50 3,400 9:48 16:15 37:43 ⛏ Fast Castle
38 2,579 10:44 17:56 33:29 ⛏ Fast Castle
37 2,561 11:58 16:56 38:42 ⛏ Fast Castle
32 2,169 11:05 15:02 35:26 ⛏ Fast Castle
31 2,113 10:25 15:14 42:07 ⛏ Fast Castle
29 1,968 10:57 15:17 42:17 ⛏ Fast Castle
24 1,653 12:12 24:54 —
21 1,475 12:20 20:56 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,390 24,808 36,320 2,530 125,048 131,576
46,680 15,881 27,095 3,505 93,161 101,197
42,270 17,802 17,080 4,875 82,027 100,417
21,545 30,920 15,260 4,905 72,630 91,039
19,315 18,620 19,680 3,480 61,095 70,125
19,845 23,600 14,440 2,930 60,815 72,027
22,030 12,571 7,395 2,755 44,751 49,452
17,790 20,537 3,905 850 43,082 45,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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