AoeStats
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Arena

508967372Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1062
+15
🇬🇧 Vikings · United Kingdom
1042
+16
🇲🇽 Varangians · Mexico
1023
+17
🇩🇪 Teutons · Germany
992
+18
🇦🇷 Persians · Argentina
1120
-20
🇹🇷 Burgundians · Türkiye
1112
-19
🇫🇷 Teutons · France
969
-14
🇬🇧 Japanese · United Kingdom
959
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,928 11:21 16:13 30:24 ⛏ Fast Castle
36 1,759 11:46 16:17 30:17 ⛏ Fast Castle
33 1,616 10:59 14:57 29:50 ⛏ Fast Castle
31 1,496 11:52 16:01 32:34 ⛏ Fast Castle
25 1,219 12:10 17:21 30:34 ⚔ Scouts FC
18 870 9:22 15:23 33:54 ⛏ Fast Castle
17 858 15:06 19:19 36:30 ⛏ Fast Castle
16 799 12:25 16:35 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,955 24,985 8,980 3,400 68,320 70,087
29,750 21,690 14,315 2,510 68,265 81,417
29,965 14,060 18,935 1,500 64,460 71,724
26,665 14,156 14,455 3,780 59,056 62,822
26,225 13,875 14,910 1,600 56,610 72,317
26,920 13,520 11,700 2,800 54,940 59,318
22,935 15,380 13,600 810 52,725 54,299
18,890 16,625 3,120 1,600 40,235 49,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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