AoeStats
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Pilgrims

508962264Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 43m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1046
+15
🇲🇽 Chinese · Mexico
1028
+16
🇫🇷 Malay · France
974
+18
🇨🇱 Burgundians · Chile
934
+19
🇪🇸 Goths · Spain
1069
-19
🇪🇸 Varangians · Spain
1016
-17
🇩🇪 Dravidians · Germany
1009
-17
🇪🇸 Franks · Spain
965
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,216 12:53 20:38 — ⚔ Fish Boom into M@A FC into Fire Galleys
24 1,018 15:15 25:03 — ⛏ Fish Boom FC
22 943 10:57 14:39 31:20 ⛏ Fish Boom FC into Galleys
21 895 16:03 21:42 38:08 ⛏ Fish Boom into Galleys FC
21 901 13:54 19:20 25:05 ⛏ Fish Boom into Galleys FC
20 886 11:18 19:00 38:04 ⚔ Fish Boom into Towers FC
18 781 13:39 22:21 39:20 ⛏ Fish Boom FC
11 494 14:26 24:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,755 12,951 8,125 2,590 43,421 46,489
14,555 16,005 7,920 1,680 40,160 46,225
15,250 17,028 6,470 1,050 39,798 49,109
19,870 11,266 6,105 1,700 38,941 41,591
12,100 15,250 8,545 1,700 37,595 48,310
10,190 16,653 6,430 400 33,673 39,578
13,590 7,075 6,735 950 28,350 29,621
10,045 8,395 4,550 1,175 24,165 24,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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