AoeStats
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Black Forest

508742799Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 6m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
937
+41
🇨🇱 Burgundians · Chile
928
+15
🇨🇱 Magyars · Chile
921
+15
🇵🇹 Portuguese · Portugal
888
+17
🇩🇪 Teutons · Germany
997
-19
🇺🇸 Bulgarians · United States
883
-14
🇪🇸 Saxons · Spain
867
-14
🇲🇽 Turks · Mexico
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 294 — — —
44 290 — — —
24 158 — — —
23 151 — — —
19 126 — — —
12 82 — — —
9 56 — — —
1 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 225 0 0 1,725 1,897
950 198 50 0 1,198 1,143
950 100 50 0 1,100 1,314
800 171 50 0 1,021 929
550 219 50 0 819 939
450 143 0 0 593 654
350 100 0 0 450 543
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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