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Lombardia

508724925Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 56m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1019
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1003
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993
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Player eAPM Actions Feudal Castle Imperial Opening
33 1,884 10:56 16:01 30:21 ⛏ Fast Castle
28 1,589 11:47 19:43 37:57 ⚔ Scout Rush
27 1,515 9:49 21:13 38:11 ⚔ Scout Rush
25 1,440 14:29 21:33 40:24 ⛏ Fast Castle
25 1,393 11:26 24:59 46:14 ⚔ Scout Rush
23 1,318 16:02 21:28 50:14 ⛏ Fast Castle
20 1,153 13:30 18:07 45:51 ⚔ FC into Archers
17 978 12:53 18:40 39:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,605 19,968 19,195 8,150 83,918 87,371
25,480 18,058 12,505 4,250 60,293 72,873
26,190 13,947 16,555 2,515 59,207 72,202
24,620 12,935 12,280 2,390 52,225 54,229
21,840 14,653 10,805 3,025 50,323 60,068
12,425 17,905 11,700 200 42,230 58,139
20,255 11,780 8,820 850 41,705 54,791
14,920 12,256 4,310 2,315 33,801 39,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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