AoeStats
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Arena

510471796Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 44m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1310
+15
🇺🇸 Bohemians · United States
1288
+16
🇨🇳 Mongols · China
1270
+17
🇨🇳 Persians · China
1233
+18
🇲🇽 Hindustanis · Mexico
1384
-19
🇦🇷 Bohemians · Argentina
1318
-18
🇦🇷 Danes · Argentina
1289
-17
🇲🇽 Saracens · Mexico
1168
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,091 10:30 15:22 32:21 ⛏ Fast Castle
46 2,052 10:33 14:44 28:39 ⛏ Fast Castle
39 1,740 10:32 14:08 29:18 ⛏ Fast Castle
32 1,424 9:50 14:35 33:07 ⛏ Fast Castle
30 1,329 10:56 14:57 34:17 ⛏ Fast Castle
24 1,092 12:02 15:47 30:10 ⛏ Fast Castle
23 1,025 12:13 32:52 — ⛏ Fast Castle
19 865 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,450 26,585 16,060 2,250 67,345 71,328
18,200 21,872 11,720 6,350 58,142 81,723
23,090 13,305 11,540 2,350 50,285 56,575
18,280 14,030 11,360 2,850 46,520 60,677
17,920 17,110 7,135 1,760 43,925 50,465
16,450 13,973 7,860 2,800 41,083 45,632
8,650 8,454 470 525 18,099 19,649
3,650 1,398 50 200 5,298 5,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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