AoeStats
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Arena

510401844Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 38m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
969
+14
🇸🇪 Varangians · Sweden
866
+18
🇬🇧 Japanese · United Kingdom
863
+18
🇨🇱 Mongols · Chile
860
+19
🇲🇽 Malians · Mexico
960
-19
🇺🇾 Goths · Uruguay
952
-19
🇺🇸 Persians · United States
897
-16
🇺🇸 Franks · United States
873
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,484 12:22 24:43 35:57 ⚔ Skirmisher Rush
33 1,284 11:33 18:29 — ⛏ Fast Castle
32 1,218 10:42 17:15 31:54 ⛏ Fast Castle
28 1,067 10:26 15:40 30:52 ⛏ Fast Castle
27 1,044 11:13 19:10 28:45 ⛏ Fast Castle
18 683 12:11 18:01 31:06 ⛏ Fast Castle
14 545 8:24 15:59 26:44 ⛏ Fast Castle
13 516 10:27 18:49 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,200 9,620 7,545 1,650 37,015 42,108
17,580 10,435 7,700 1,150 36,865 42,933
17,060 10,490 7,530 1,000 36,080 42,138
15,420 7,910 3,495 2,370 29,195 33,887
15,230 8,735 3,540 1,525 29,030 30,632
9,475 7,950 5,295 1,500 24,220 29,760
8,970 5,575 3,350 2,335 20,230 26,626
6,390 3,695 2,290 1,300 13,675 13,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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