AoeStats
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Black Forest

510400225Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 8m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
859
+17
🇺🇸 Goths · United States
856
+17
🇨🇱 Mongols · Chile
843
+17
🇺🇸 Huns · United States
774
+20
🇩🇪 Koreans · Germany
899
-19
🇸🇪 Saxons · Sweden
884
-18
🇬🇧 Chinese · United Kingdom
881
-18
🇹🇷 Bulgarians · Türkiye
824
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 218 — — —
24 198 — — —
19 161 — — —
18 146 — — —
15 127 — — —
14 119 — — —
9 75 — — —
8 70 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 490 50 0 1,590 1,853
1,050 260 0 0 1,310 1,388
1,000 125 0 0 1,125 1,459
750 275 50 0 1,075 1,289
750 255 0 0 1,005 928
700 200 0 0 900 1,067
200 166 0 0 366 469
50 146 0 0 196 172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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