AoeStats
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African Clearing

510384628Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 89m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1042
+14
🇹🇼 Danes · Taiwan
989
+16
🇨🇦 Malay · Canada
982
+16
🇺🇸 Huns · United States
919
+19
🇫🇷 Gurjaras · France
1047
-18
🇧🇷 Saracens · Brazil
1032
-18
🇧🇷 Franks · Brazil
949
-15
🇬🇧 Koreans · United Kingdom
924
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 3,031 16:48 23:13 62:08 ⚔ Towers FC
27 2,447 13:42 20:18 38:17 ⛏ Fast Castle
27 2,410 15:28 21:36 44:36 ⛏ Fast Castle
19 1,666 17:08 50:02 56:11 ⚔ Scout Rush
19 1,707 14:26 19:46 52:23 ⛏ Fast Castle
18 1,606 14:33 20:51 47:29 ⛏ Fast Castle
17 1,532 14:45 26:17 41:49 ⚔ M@A into Towers FC
17 1,520 16:18 22:47 44:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
82,465 18,424 19,295 2,900 123,084 140,533
40,420 51,538 15,290 7,575 114,823 140,948
48,915 35,472 23,280 1,800 109,467 125,567
34,955 25,289 18,700 5,350 84,294 98,239
39,170 16,070 26,675 2,260 84,175 109,318
31,985 32,745 11,035 4,385 80,150 95,778
29,525 17,480 9,080 1,405 57,490 89,060
28,230 14,570 8,090 3,825 54,715 96,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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