AoeStats
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Arabia

510673648Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 41m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1141
+17
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1138
+17
🇩🇰 Varangians · Denmark
1077
+20
🇨🇱 Mongols · Chile
1181
-19
🇨🇱 Bohemians · Chile
1156
-18
🇨🇱 Franks · Chile
1148
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,642 10:30 16:24 37:46 ⛏ Fast Castle
36 1,473 11:09 15:33 30:46 ⛏ Fast Castle
31 1,302 10:16 23:46 — ⚔ Scout Rush
29 1,203 11:23 15:34 35:33 ⛏ Fast Castle
29 1,190 10:20 29:13 — ⚔ Scout Rush
23 945 10:13 22:14 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,445 9,384 8,300 2,335 36,464 43,210
15,905 6,780 8,200 850 31,735 32,932
17,615 6,992 5,840 850 31,297 32,562
11,910 4,863 2,505 750 20,028 20,545
7,875 6,927 1,585 2,355 18,742 19,887
4,670 3,986 550 100 9,306 9,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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