AoeStats
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Baltic

510604133Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 49m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1110
+15
🇫🇷 Vikings · France
1108
+15
🇩🇰 Danes · Denmark
1080
+16
🇲🇽 Spanish · Mexico
1126
-16
🇲🇽 Goths · Mexico
1119
-17
🇪🇨 Mongols · Ecuador
1032
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,754 11:56 16:25 42:50 ⛏ Fish Boom FC
28 1,370 11:03 17:03 35:12 ⛏ Fish Boom into Fire Galleys FC
26 1,296 9:20 13:54 — ⛏ Fast Castle
23 1,147 10:50 17:30 — ⛏ Fast Castle
22 1,104 10:36 15:05 — ⛏ FC into Fish Boom
16 806 13:57 17:37 37:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,165 19,362 11,000 3,305 56,832 57,547
18,240 18,816 11,025 1,600 49,681 56,083
19,780 14,000 8,750 3,200 45,730 52,715
19,035 7,740 5,075 750 32,600 35,824
10,605 6,710 3,190 1,400 21,905 23,836
9,185 6,878 3,600 880 20,543 22,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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