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Fortress

509595555Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 89m 50s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wei · Australia
1337
+14
🇦🇺 Dravidians · Australia
1275
+16
🇷🇺 Italians · Russia
1320
-16
🇷🇺 Goths · Russia
1248
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,908 7:29 12:04 28:23 ⛏ Fast Castle
32 2,853 7:42 13:04 26:29 ⛏ Fast Castle
31 2,794 8:24 12:16 22:20 ⛏ Fast Castle
24 2,179 8:01 13:40 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
139,205 59,590 28,240 5,910 232,945 235,313
85,925 57,425 21,515 4,100 168,965 174,206
51,290 37,255 16,890 4,960 110,395 135,872
36,445 39,250 17,100 1,600 94,395 113,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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