AoeStats
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Nomad

509327764Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 66m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1328
+15
1251
+19
🇹🇷 Japanese · Türkiye
1331
-18
🇦🇺 Persians · Australia
1291
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,786 12:54 17:23 40:24 ⛏ Fish Boom FC
46 3,048 14:01 19:27 52:27 ⚔ Fish Boom FC into Archers
39 2,563 13:34 20:20 30:25 ⛏ Fish Boom into Galleys FC
27 1,804 12:04 20:42 39:34 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
52,525 36,126 29,825 8,595 127,071 128,728
27,225 29,899 18,435 8,495 84,054 88,481
17,125 23,385 12,210 4,005 56,725 63,350
11,610 15,655 11,275 1,700 40,240 43,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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