AoeStats
← Reynaldo

Black Forest

508805593Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 8m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
962
+12
🇲🇽 Hindustanis · Mexico
928
+13
🇦🇷 Celts · Argentina
798
+18
🇵🇪 Japanese · Peru
756
+20
🇺🇸 Mongols · United States
914
-18
🇲🇽 Georgians · Mexico
896
-17
🇳🇿 Danes · New Zealand
853
-16
🇺🇸 Slavs · United States
766
-29
Player eAPM Actions Feudal Castle Imperial Opening
49 420 — — —
22 185 — — —
18 158 — — —
17 147 — — —
14 123 — — —
13 110 — — —
10 86 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 475 0 0 1,925 1,835
800 550 50 0 1,400 1,491
1,100 271 0 0 1,371 1,350
850 267 0 0 1,117 868
850 250 0 0 1,100 1,569
750 218 50 0 1,018 914
850 125 0 0 975 1,363
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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