AoeStats
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Arena

510191675Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 47m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1362
+14
🇨🇳 Mongols · China
1354
+15
🇨🇿 Celts · Czechia
1341
-15
🇨🇿 Varangians · Czechia
1306
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,853 11:18 15:16 33:52 ⛏ Fast Castle
37 1,730 10:35 14:46 32:58 ⛏ Fast Castle
29 1,384 10:05 14:28 31:43 ⛏ Fast Castle
28 1,308 8:44 22:39 34:07 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
16,695 17,780 12,610 3,650 50,735 71,341
16,230 21,790 9,525 2,725 50,270 55,948
14,950 9,185 5,260 1,700 31,095 33,974
11,325 12,128 3,790 1,410 28,653 45,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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