AoeStats
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MegaRandom

506992192Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 49m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
815
+15
🇨🇱 Huns · Chile
773
+17
🇺🇸 Sicilians · United States
825
-17
🇨🇦 Burgundians · Canada
775
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,853 10:14 20:47 38:05 ⚔ Scout Rush
24 1,168 17:29 40:19 — ⚔ Fish Boom into Archers
18 902 11:36 26:06 39:52 ⚔ Fish Boom into M@A FC
12 578 21:49 31:33 36:57 ⚔ Fish Boom into M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,850 9,785 11,350 1,435 43,420 49,101
11,145 14,320 12,245 1,400 39,110 48,037
12,015 14,265 6,945 750 33,975 38,286
8,160 10,684 3,255 1,975 24,074 26,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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