AoeStats
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Lombardia

509351315Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 39m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bulgarians · Czechia
798
+19
🇨🇿 Britons · Czechia
791
+19
🇩🇪 Aztecs · Germany
872
-19
🇦🇷 Danes · Argentina
859
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 1,232 14:07 27:29 — ⚔ Archer Rush
23 901 12:02 23:47 36:59 ⚔ Drush FC
20 796 13:53 22:14 — ⛏ Fast Castle
14 563 11:21 21:12 34:39

Resources

Player Food Wood Gold Stone Spent Collected
10,995 6,934 4,415 2,050 24,394 26,242
10,555 5,893 4,280 1,400 22,128 23,420
9,350 6,049 4,690 750 20,839 25,347
5,930 4,936 3,245 325 14,436 16,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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