AoeStats
← Big Tiozao

Arena

510133830Analyzed
4v4 RM · 18h ago on Sep 29, 2026· 45m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1019
+25
🇳🇱 Teutons · Netherlands
984
+14
🇺🇸 Celts · United States
957
+15
🇬🇧 Huns · United Kingdom
954
+15
🇮🇳 Poles · India
983
-16
🇧🇷 Wei · Brazil
954
-15
🇮🇳 Ethiopians · India
915
-22
🇩🇪 Spanish · Germany
905
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,882 8:51 14:51 39:16 ⛏ Fast Castle
39 1,773 12:22 17:13 34:47 ⛏ Fast Castle
32 1,460 11:59 15:52 30:28 ⛏ Fast Castle
25 1,116 11:04 17:26 44:12 ⛏ Fast Castle
23 1,024 11:39 18:34 33:28 ⛏ Fast Castle
18 823 11:52 19:00 30:53 ⛏ Fast Castle
17 754 12:23 17:09 37:27 ⛏ Fast Castle
16 747 11:39 17:22 44:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,825 19,235 13,195 1,500 48,755 73,679
16,680 17,855 7,935 3,430 45,900 55,391
20,570 14,565 8,230 1,700 45,065 52,881
19,430 17,475 5,380 1,735 44,020 58,083
18,795 9,570 9,180 2,500 40,045 46,230
13,870 13,055 8,080 1,000 36,005 37,250
16,155 8,575 3,765 1,010 29,505 37,156
9,700 7,195 4,030 1,700 22,625 28,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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