AoeStats
← areozi

Yucatan

510353292Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 71m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
882
+15
🇫🇷 Britons · France
725
+22
🇷🇴 Saracens · Romania
875
-19
🇸🇪 Varangians · Sweden
848
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 3,031 11:48 24:02 47:00 ⚔ Archer Rush
37 2,655 10:06 18:41 50:57 ⛏ Fast Castle
25 1,779 13:55 18:05 49:06 ⚔ Archer Rush
18 1,303 10:30 21:15 53:55 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,275 27,864 15,855 2,815 82,809 88,123
20,765 28,471 15,530 3,595 68,361 72,310
15,145 19,101 20,670 900 55,816 65,339
12,230 11,018 2,965 4,095 30,308 34,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.