AoeStats
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Arena

509751995Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 53m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
979
+5
🇨🇴 Bohemians · Colombia
583
+18
🇬🇧 Italians · United Kingdom
506
+21
🇲🇽 Persians · Mexico
487
+21
🇬🇷 Bohemians · Greece
665
-17
🇬🇧 Portuguese · United Kingdom
652
-17
🇨🇦 Byzantines · Canada
627
-16
🇺🇸 Burgundians · United States
604
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,473 10:38 14:17 37:27 ⛏ Fast Castle
18 974 14:43 21:05 43:32 ⚔ Archers into Skirms
17 915 11:22 22:22 41:58 ⛏ Fast Castle
17 917 16:15 20:02 32:53 ⛏ Fast Castle
11 575 10:38 22:37 45:00 ⛏ Fast Castle
11 572 11:38 21:19 33:33 ⛏ Fast Castle
8 439 13:35 20:13 41:26 ⛏ Fast Castle
8 416 16:37 25:55 51:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,715 28,355 14,535 2,300 62,905 74,452
28,620 13,165 12,420 3,550 57,755 77,227
16,415 13,810 9,905 2,935 43,065 51,652
15,255 15,330 7,205 2,750 40,540 50,600
14,200 11,265 4,920 1,805 32,190 36,067
7,540 10,992 8,225 1,300 28,057 29,778
6,910 10,600 6,675 1,945 26,130 27,354
9,145 7,070 3,835 2,775 22,825 24,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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