AoeStats
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Oasis

510191013Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 63m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1279
+15
🇦🇷 Saxons · Argentina
1224
+17
🇷🇺 Franks · Russia
1245
-16
1244
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,912 9:39 28:30 45:58 ⚔ Archers into Towers
37 2,378 9:19 22:05 42:22 ⚔ M@A Rush
28 1,811 11:34 17:24 — ⛏ Fast Castle
24 1,520 11:19 22:00 37:48 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,560 24,835 22,945 3,780 90,120 118,411
47,595 17,191 19,910 1,450 86,146 92,565
20,350 19,939 10,615 3,385 54,289 61,268
9,985 11,111 1,325 2,250 24,671 24,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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