AoeStats
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Black Forest

508678464Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 52m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Georgians · Ecuador
1016
+12
🇧🇷 Turks · Brazil
871
+18
🇮🇳 Persians · India
848
+18
🇩🇪 Britons · Germany
943
-46
929
-17
🇦🇹 Danes · Austria
857
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,692 11:23 16:26 38:43 ⛏ Fish Boom FC
30 1,570 13:12 16:59 26:24 ⛏ Fast Castle
19 1,003 12:25 17:55 35:35 ⛏ Fast Castle
17 871 12:08 18:56 34:26 ⛏ Fast Castle
17 887 12:43 17:15 32:04 ⛏ Fast Castle
7 348 12:39 20:44 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,295 13,925 26,995 975 74,190 93,272
26,830 23,361 12,685 1,020 63,896 65,596
24,755 19,202 16,085 3,495 63,537 87,730
24,150 11,365 16,045 4,445 56,005 61,331
20,255 17,902 12,065 2,385 52,607 60,434
6,875 4,566 1,270 875 13,586 18,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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