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Black Forest

510284546Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 32m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
72 2,325 10:42 14:27 29:01 ⛏ Fast Castle
43 1,401 10:09 22:00 — ⚔ Towers FC
39 1,253 18:35 22:33 — ⛏ Fast Castle
35 1,149 10:52 15:32 — ⚔ FC into Scouts
33 1,082 10:20 17:18 — ⛏ Fast Castle
31 1,014 11:22 15:24 30:54 ⛏ Fast Castle
27 867 11:02 14:31 28:00 ⛏ Fast Castle
27 883 16:03 23:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,655 10,990 6,555 2,350 37,550 41,699
16,405 11,795 6,885 1,055 36,140 41,729
11,795 8,670 3,655 950 25,070 27,712
11,370 9,869 1,710 1,685 24,634 29,426
12,215 8,548 2,315 1,345 24,423 25,313
11,045 6,815 3,400 950 22,210 27,271
7,940 3,722 1,505 1,620 14,787 15,451
4,290 3,253 300 325 8,168 8,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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