AoeStats
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Arena

510455407Analyzed
3v3 RM · 16h ago on Oct 1, 2026· 45m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1021
+14
🇨🇱 Franks · Chile
992
+15
🇦🇷 Varangians · Argentina
972
+15
🇺🇸 Aztecs · United States
1010
-17
🇺🇸 Vikings · United States
973
-15
🇺🇸 Bohemians · United States
910
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,818 10:32 20:06 34:25 ⛏ Fast Castle
46 2,070 11:38 19:31 35:33 ⚔ Skirmisher Rush
29 1,315 10:42 16:21 32:14 ⛏ Fast Castle
28 1,261 12:00 16:03 31:02 ⛏ Fast Castle
18 804 10:56 16:19 31:30 ⛏ Fast Castle
13 602 11:31 20:05 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,945 24,005 6,590 1,730 53,270 59,557
18,685 14,115 10,715 1,610 45,125 51,030
13,655 23,170 6,600 1,500 44,925 53,371
16,885 13,774 4,630 1,585 36,874 45,475
15,970 9,060 10,520 1,010 36,560 43,815
17,195 7,285 9,275 1,400 35,155 38,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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