AoeStats
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Arena

510017621Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 68m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
1058
+14
🇲🇽 Byzantines · Mexico
1045
+14
🇨🇴 Varangians · Colombia
1036
+15
🇨🇱 Mapuche · Chile
1039
-16
🇨🇱 Celts · Chile
1005
-14
🇦🇷 Vietnamese · Argentina
982
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 5,036 11:19 16:18 25:04 ⛏ Fast Castle
34 2,341 10:05 17:53 32:17 ⛏ Fast Castle
34 2,362 10:29 14:22 33:29 ⛏ Fast Castle
30 2,063 10:05 17:43 31:10 ⛏ Fast Castle
26 1,797 11:55 16:43 32:15 ⛏ Fast Castle
18 1,229 10:17 17:59 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,505 23,631 35,850 6,285 119,271 125,389
27,810 33,235 13,220 870 75,135 84,209
30,905 16,035 21,825 2,410 71,175 114,607
30,095 16,895 13,950 4,555 65,495 71,490
18,520 18,695 16,820 2,545 56,580 61,380
15,415 15,540 7,735 2,720 41,410 43,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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