AoeStats
← OctopusRewind

Arena

510511751Analyzed
1v1 RM · 1d ago on Oct 1, 2026· 50m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Malians · Hong Kong SAR China
297
+21
🇺🇸 Varangians · United States
408
-21

Win probability

OctopusRewind's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 234,682 analysed 1v1 players on Arena.
灰狼 C
Feudal Age 10:46 vs 10:54
top 44%
Castle Age 21:35 vs 16:19
btm 12%
Imperial Age 36:33 vs 32:19
btm 20%
eAPM 29 vs 27
top 44%
First military 27:58 vs 17:05
btm 4%
▼ Slow Castle Age at 21:35 — slower than 88% of analysed players on Arena
▼ Slow Imperial Age at 36:33 — slower than 80% of analysed players on Arena
▼ Loom after the Feudal click (19:55) — usually safest before it
▼ First military only at 27:58 (Mangonel) — later than 96% of analysed players on Arena
OctopusRewind D
Feudal Age 11:19 vs 10:54
btm 34%
Castle Age 24:24 vs 16:19
btm 5%
Imperial Age — vs 32:19
btm 0%
eAPM 17 vs 27
btm 19%
First military 16:12 vs 17:05
top 40%
▼ Slow Castle Age at 24:24 — slower than 95% of analysed players on Arena
▼ Low eAPM (17) — busier hands win idle time back
▼ Town centers idle 4:09 of the first 24:24 — keep villagers queued
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