AoeStats
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Arena

510216332Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 99m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
1411
+16
🇨🇱 Mongols · Chile
1322
+19
🇨🇱 Spanish · Chile
1304
+20
🇦🇷 Varangians · Argentina
1178
+25
🇦🇷 Hindustanis · Argentina
1427
-21
🇳🇱 Franks · Netherlands
1390
-20
🇪🇸 Koreans · Spain
1388
-20
🇲🇽 Burmese · Mexico
1360
-19
Player eAPM Actions Feudal Castle Imperial Opening
68 6,720 9:29 13:25 31:24 ⛏ Fast Castle
61 6,061 11:44 15:21 30:26 ⚔ FC into Scouts
60 5,944 11:21 15:04 29:48 ⛏ Fast Castle
41 4,067 9:19 16:08 37:04 ⛏ Fast Castle
39 3,885 11:41 17:07 49:24 ⛏ Fast Castle
21 2,138 10:50 14:48 28:10 ⛏ Fast Castle
18 1,836 10:39 14:30 29:03 ⛏ Fast Castle
15 1,508 10:56 14:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
116,875 63,965 54,815 8,535 244,190 245,499
93,785 70,945 26,235 3,125 194,090 199,494
84,490 56,410 35,375 6,055 182,330 189,771
101,690 31,320 25,970 7,045 166,025 185,067
66,050 60,305 32,455 2,535 161,345 183,319
50,810 35,729 18,995 3,295 108,829 112,534
10,175 12,953 4,430 2,400 29,958 31,960
7,510 4,268 2,795 725 15,298 18,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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