AoeStats
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Arena

509797834Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 55m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1462
+11
🇵🇪 Dravidians · Peru
1377
+15
🇨🇱 Cumans · Chile
1293
+18
🇨🇴 Burgundians · Colombia
1281
+18
🇨🇱 Varangians · Chile
1414
-18
🇨🇱 Burgundians · Chile
1353
-16
🇨🇱 Spanish · Chile
1337
-15
🇨🇱 Ethiopians · Chile
1269
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,355 10:47 14:26 31:51 ⛏ Fast Castle
57 3,124 10:53 14:25 29:53 ⛏ Fast Castle
48 2,649 11:20 15:21 29:16 ⛏ Fast Castle
44 2,410 10:48 14:39 30:44 ⛏ Fast Castle
41 2,232 10:03 14:16 35:43 ⚔ FC into Archers
32 1,750 10:38 14:11 32:18 ⛏ Fast Castle
31 1,707 10:59 15:09 31:05 ⛏ Fast Castle
31 1,683 8:55 20:28 43:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,350 20,596 23,235 3,650 92,831 97,015
46,880 17,995 19,025 4,950 88,850 92,107
38,145 14,735 26,445 1,730 81,055 103,708
30,640 19,260 20,110 3,015 73,025 79,261
35,505 19,494 12,940 2,350 70,289 75,327
25,100 14,485 12,205 1,535 53,325 56,363
25,245 10,260 13,385 2,360 51,250 64,378
12,675 12,620 7,010 1,250 33,555 34,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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