AoeStats
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Arena

509489110Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1231
+13
🇦🇷 Aztecs · Argentina
1228
+14
🇦🇺 Inca · Australia
1214
+14
1208
+14
🇺🇸 Varangians · United States
1205
-14
🇨🇴 Portuguese · Colombia
1190
-15
🇲🇽 Italians · Mexico
1152
-13
🇺🇸 Teutons · United States
1150
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,051 10:49 15:24 27:34 ⛏ Fast Castle
37 1,776 10:40 15:17 29:13 ⛏ Fast Castle
35 1,675 11:55 15:41 36:02 ⛏ Fast Castle
34 1,647 11:09 14:55 29:36 ⛏ Fast Castle
33 1,559 9:34 17:13 32:29 ⛏ Fast Castle
30 1,415 10:44 17:35 38:13 ⛏ Fast Castle
22 1,053 12:34 18:08 35:03 ⛏ Fast Castle
18 862 10:44 15:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,315 11,733 19,740 3,030 72,818 76,621
30,625 18,470 18,810 3,550 71,455 74,261
24,025 26,000 17,225 2,300 69,550 81,380
25,355 15,820 18,875 6,370 66,420 70,795
32,195 18,595 13,345 1,025 65,160 69,883
29,780 9,700 22,345 2,000 63,825 72,742
23,210 12,810 6,700 3,450 46,170 49,054
6,405 5,745 930 2,285 15,365 17,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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