AoeStats
← R1b7n12

Arabia

510142043Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 40m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1085
+12
🇩🇪 Jurchens · Germany
919
+19
🇫🇷 Malians · France
1012
-16
🇪🇸 Poles · Spain
980
-15
Compared against 234,394 analysed team-game players on Arabia.
paingemBN C
Feudal Age 10:28 vs 10:18
btm 46%
Castle Age 21:43 vs 22:29
top 40%
Imperial Age — vs 39:58
btm 0%
eAPM 14 vs 31
btm 9%
First military 19:30 vs 11:40
btm 12%
▼ Low eAPM (14) — busier hands win idle time back
▼ Loom after the Feudal click (8:19) — usually safest before it
▼ First military only at 19:30 (Skirmisher) — later than 88% of analysed players on Arabia
▼ Town centers idle 5:38 of the first 21:43 — keep villagers queued
Ccosmic A
Feudal Age 9:29 vs 10:18
top 25%
Castle Age 21:32 vs 22:29
top 38%
Imperial Age — vs 39:58
btm 0%
eAPM 32 vs 31
top 48%
First military 8:56 vs 11:40
top 5%
▲ Fast Feudal Age at 9:29 — faster than 75% of analysed players on Arabia
▼ Loom after the Feudal click (9:08) — usually safest before it
▲ Early military at 8:56 (Militia) — earlier than 95% of analysed players on Arabia
SuperWarrior684 C
Feudal Age 9:59 vs 10:18
top 41%
Castle Age 25:06 vs 22:29
btm 21%
Imperial Age — vs 39:58
btm 0%
eAPM 23 vs 31
btm 30%
First military 10:54 vs 11:40
top 38%
▼ Slow Castle Age at 25:06 — slower than 79% of analysed players on Arabia
▲ Town centers almost never idle — 9s across the first 25:06
R1b7n12 B
Feudal Age 10:28 vs 10:18
btm 46%
Castle Age 25:50 vs 22:29
btm 16%
Imperial Age 37:21 vs 39:58
top 29%
eAPM 55 vs 31
top 12%
First military 11:55 vs 11:40
btm 47%
▼ Slow Castle Age at 25:50 — slower than 84% of analysed players on Arabia
▲ Fast Imperial Age at 37:21 — faster than 71% of analysed players on Arabia
▲ High eAPM (55) — top quarter of analysed players
▲ Town centers almost never idle — 1s across the first 25:50
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