AoeStats
← R1b7n12

Arabia

510142043Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 40m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1085
+12
🇩🇪 Jurchens · Germany
919
+19
🇫🇷 Malians · France
1012
-16
🇪🇸 Poles · Spain
980
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,208 10:28 25:50 37:21 ⚔ Archer Rush
32 1,292 9:29 21:32 — ⚔ M@A Rush
23 943 9:59 25:06 — ⚔ Scout Rush
14 546 10:28 21:43 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,825 9,960 7,630 805 28,220 30,297
14,305 4,393 1,470 0 20,168 24,050
5,895 4,628 760 225 11,508 11,990
5,540 3,579 875 775 10,769 10,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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