AoeStats
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Arena

509145506Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 50m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1072
+12
🇩🇪 Franks · Germany
896
+19
🇩🇪 Inca · Germany
1015
-17
🇩🇪 Khmer · Germany
941
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,190 11:38 15:40 38:49 ⛏ Fast Castle
32 1,617 9:25 16:11 36:16 ⛏ Fast Castle
30 1,544 11:52 15:18 — ⛏ Fast Castle
20 1,036 11:51 16:25 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,440 13,765 19,445 3,650 62,300 87,463
15,625 22,025 13,420 4,200 55,270 65,628
26,160 12,910 10,840 4,100 54,010 62,419
7,170 8,620 4,450 530 20,770 24,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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