AoeStats
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Black Forest

509877727Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 22m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
1253
+15
🇨🇳 Khmer · China
1232
+16
🇫🇷 Armenians · France
1187
+17
🇹🇼 Danes · Taiwan
1361
-22
🇮🇩 Persians · Indonesia
1171
-14
🇹🇼 Bohemians · Taiwan
1136
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,040 11:11 16:07 — ⛏ Fish Boom FC
44 1,000 10:18 18:04 — ⛏ Fast Castle
35 807 10:57 15:02 — ⛏ Fast Castle
32 729 12:40 18:24 — ⛏ Fast Castle
30 682 12:50 17:55 — ⛏ Fish Boom FC
22 501 11:53 16:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,875 7,060 250 345 13,530 13,646
6,025 4,550 1,210 750 12,535 13,732
5,405 4,585 525 200 10,715 11,028
4,850 4,355 1,080 0 10,285 11,257
4,750 3,171 385 825 9,131 9,276
3,475 2,378 250 1,190 7,293 7,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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