AoeStats
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Black Forest

509636501Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 59m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1191
+17
🇺🇸 Celts · United States
1164
+17
🇨🇳 Lithuanians · China
1151
+18
🇹🇼 Danes · Taiwan
1349
-24
🇹🇼 Bohemians · Taiwan
1151
-15
🇮🇩 Romans · Indonesia
1100
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,504 11:03 16:27 29:25 ⛏ Fast Castle
40 2,381 10:20 17:18 29:55 ⛏ Fast Castle
31 1,844 13:03 17:19 30:28 ⛏ Fish Boom FC
27 1,624 10:47 15:32 30:59 ⛏ Fast Castle
26 1,535 12:50 21:25 34:29 ⛏ Fast Castle
20 1,164 10:42 19:17 32:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,990 31,644 25,915 2,900 100,449 113,090
20,650 28,502 18,565 4,805 72,522 79,135
29,745 18,005 15,510 3,205 66,465 82,351
21,780 21,064 16,840 5,285 64,969 92,858
24,085 17,501 17,130 4,555 63,271 72,118
22,330 24,040 11,445 2,960 60,775 69,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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