AoeStats
← Nachin

Arabia

509775322Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 79m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Huns · Uruguay
1225
+17
🇺🇾 Varangians · Uruguay
1193
+19
🇦🇷 Persians · Argentina
1323
-21
🇦🇷 Ethiopians · Argentina
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 4,243 9:35 23:57 48:56 ⚔ Scouts into Skirms
52 4,185 8:53 24:16 43:26 ⚔ Scout Rush
38 3,053 10:05 21:14 41:56
28 2,205 9:55 26:21 48:17 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
45,820 36,698 38,110 3,010 123,638 126,318
41,500 34,813 26,325 3,695 106,333 109,772
27,710 20,791 11,285 3,245 63,031 64,320
16,895 19,372 13,310 2,035 51,612 53,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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