AoeStats
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Oasis

509768365Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 48m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Magyars · Uruguay
1209
+16
🇺🇾 Varangians · Uruguay
1175
+18
🇨🇱 Spanish · Chile
1222
-17
🇨🇳 Franks · China
1215
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,488 10:54 14:37 44:45 ⛏ Fast Castle
51 2,500 10:16 20:07 48:01 ⛏ Fast Castle
46 2,267 10:15 16:42 37:12 ⛏ Fast Castle
38 1,839 10:41 23:33 38:50 ⚔ Scouts into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,660 11,967 15,045 1,800 51,472 58,160
17,750 10,667 12,550 1,025 41,992 44,503
18,105 12,309 10,310 855 41,579 46,471
11,890 9,237 3,615 2,410 27,152 27,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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