AoeStats
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Lombardia

509701713Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 70m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
920
+15
🇮🇹 Romans · Italy
910
+15
🇨🇱 Teutons · Chile
904
+15
🇳🇱 Franks · Netherlands
1006
-20
🇳🇱 Mongols · Netherlands
873
-14
🇳🇱 Spanish · Netherlands
787
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 3,600 10:32 23:30 41:24 ⚔ Scout Rush
37 2,583 10:32 18:34 33:36
18 1,266 11:57 21:48 38:43 ⚔ Scout Rush
18 1,297 11:33 16:25 34:36 ⛏ Fast Castle
17 1,230 11:08 19:53 34:41 ⛏ Fast Castle
14 960 12:22 20:36 40:37

Resources

Player Food Wood Gold Stone Spent Collected
43,630 23,782 26,010 4,415 97,837 135,694
38,730 28,645 17,000 4,240 88,615 98,314
31,055 30,085 23,490 3,850 88,480 93,617
27,720 25,925 22,265 3,260 79,170 89,558
30,830 19,100 14,160 3,725 67,815 74,956
21,750 13,709 12,490 3,005 50,954 69,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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