AoeStats
← DarkPaladinX

Black Forest

510265494Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 44m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1572
+12
🇨🇳 Danes · China
1555
+12
🇧🇷 Bohemians · Brazil
1550
+12
🇺🇸 Slavs · United States
1516
+14
🇨🇳 Khmer · China
1583
-16
🇨🇳 Koreans · China
1489
-13
🇭🇰 Saracens · Hong Kong SAR China
1450
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🇨🇳 Persians · China
1367
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,640 10:21 25:28 43:45 ⚔ Archers into Skirms
56 2,527 12:03 16:55 32:29 ⛏ Fish Boom FC
48 2,173 10:54 24:49 37:31 ⚔ M@A into Skirms into Archers
47 2,103 12:13 15:59 31:19 ⛏ Fish Boom FC
45 2,005 11:42 17:00 27:47 ⛏ Fish Boom FC
36 1,602 13:55 19:32 31:09 ⛏ Fish Boom FC
34 1,522 12:51 16:58 31:18 ⛏ Fast Castle
32 1,441 11:10 15:23 29:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,710 29,320 20,320 1,600 85,950 91,809
25,215 28,636 15,555 5,240 74,646 81,245
27,770 25,273 14,950 5,500 73,493 87,506
22,045 28,033 9,005 3,140 62,223 73,626
22,530 20,750 15,640 850 59,770 78,460
27,430 18,237 10,315 850 56,832 59,801
29,570 11,617 10,115 4,615 55,917 60,023
8,495 9,004 4,870 370 22,739 26,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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