AoeStats
← DarkPaladinX

Black Forest

509586426Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Lithuanians · Australia
1591
+13
🇦🇺 Byzantines · Australia
1556
+14
🇦🇺 Danes · Australia
1543
+15
🇦🇺 Danes · Australia
1525
+16
🇹🇷 Mongols · Türkiye
1567
-16
🇺🇸 Celts · United States
1531
-15
🇻🇳 Bulgarians · Vietnam
1518
-14
🇮🇳 Vikings · India
1474
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,945 11:43 15:20 31:33 ⛏ Fast Castle
57 2,809 10:48 14:51 28:18 ⛏ Fast Castle
52 2,544 10:00 26:41 42:59 ⚔ Drush into Archers
46 2,275 10:31 14:38 28:39 ⛏ Fast Castle
43 2,137 11:42 28:12 32:24 ⚔ M@A into Archers into Skirms into Fast Imp
38 1,861 11:15 18:37 32:35 ⚔ FC into Archers
32 1,566 10:35 14:10 27:41 ⛏ Fast Castle
30 1,470 11:07 14:54 30:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,505 33,090 11,540 2,380 79,515 95,212
25,915 21,985 16,005 4,980 68,885 82,312
16,550 32,110 17,475 955 67,090 86,894
25,665 11,773 17,745 4,955 60,138 75,172
14,050 22,135 16,520 4,750 57,455 73,403
21,770 16,592 8,580 1,525 48,467 54,578
22,540 14,982 7,900 1,960 47,382 51,731
16,835 18,697 5,835 1,650 43,017 45,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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