AoeStats
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Fortress

510236162Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 69m 13s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1106
+11
🇺🇸 Mongols · United States
1096
+11
🇨🇴 Franks · Colombia
997
+15
🇧🇷 Saxons · Brazil
1039
-14
🇧🇷 Aztecs · Brazil
1004
-13
🇧🇷 Teutons · Brazil
931
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,983 7:03 13:54 27:51 ⛏ Fast Castle
26 1,779 8:05 13:53 29:55 ⛏ Fast Castle
22 1,494 9:40 15:05 37:26 ⛏ Fast Castle
21 1,468 7:42 12:26 27:17 ⛏ Fast Castle
21 1,447 8:56 13:18 30:36 ⛏ Fast Castle
18 1,212 7:58 14:38 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,590 48,550 16,895 3,075 108,110 118,829
36,115 21,265 36,030 4,510 97,920 107,936
27,455 34,900 20,800 4,575 87,730 114,549
14,500 32,825 28,390 3,380 79,095 98,166
22,800 31,580 15,015 1,875 71,270 75,837
24,655 20,335 9,620 2,940 57,550 63,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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