AoeStats
← [CANTINAMX] | Vintar Khan

Arabia

509804180Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 38m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1455
+12
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,189 9:22 24:43 — ⚔ Archer Rush
52 1,967 9:37 24:09 — ⚔ Scout Rush
45 1,714 9:38 24:10 37:22 ⚔ Archer Rush
44 1,682 9:34 25:07 — ⚔ Archer Rush
43 1,655 9:36 23:56 — ⚔ Scout Rush
42 1,609 9:19 27:26 — ⚔ Archer Rush
40 1,520 9:05 25:20 35:44 ⚔ Scout Rush
36 1,375 9:08 22:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,980 12,274 6,525 975 30,754 32,219
8,575 12,352 5,640 1,305 27,872 29,125
14,320 6,421 6,195 200 27,136 28,967
13,645 5,504 6,270 200 25,619 27,439
8,650 8,375 6,540 115 23,680 25,758
11,925 3,952 6,170 225 22,272 22,800
11,675 5,995 3,950 155 21,775 25,875
5,500 6,739 5,585 230 18,054 18,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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