AoeStats
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Nomad

510345857Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 8m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1274
+15
🇹🇷 Vikings · Türkiye
1258
+15
🇵🇾 Vietnamese · Paraguay
1230
+17
🇧🇷 Teutons · Brazil
1209
+17
🇨🇳 Malay · China
1274
-17
🇨🇳 Khmer · China
1270
-17
🇮🇳 Magyars · India
1262
-17
1166
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 350 — — —
35 284 — — —
34 276 — — —
31 248 — — —
29 233 — — —
23 185 — — —
23 187 — — —
14 114 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,000 665 50 100 1,815 1,085
900 740 50 100 1,790 1,270
1,050 346 50 100 1,546 1,100
600 731 50 100 1,481 784
650 675 50 100 1,475 1,036
350 950 50 100 1,450 734
850 450 0 100 1,400 868
550 686 0 100 1,336 706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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