AoeStats
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Arabia

508555758Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 69m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
828
+13
🇦🇷 Franks · Argentina
796
+14
🇦🇷 Spanish · Argentina
762
+15
🇨🇴 Spanish · Colombia
782
-15
🇺🇸 Varangians · United States
760
-14
🇹🇷 Byzantines · Türkiye
738
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,469 9:03 22:03 34:09 ⚔ Scout Rush
24 1,680 13:09 22:58 37:48
20 1,360 10:24 26:45 — ⚔ Scouts into Skirms
20 1,388 11:58 26:44 39:32 ⚔ M@A Rush
12 839 12:40 24:52 44:38
11 771 9:55 24:35 38:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,270 12,967 20,360 4,000 73,597 81,428
30,875 18,305 20,020 4,095 73,295 99,826
35,240 13,080 15,280 4,430 68,030 78,816
26,570 12,945 19,370 3,345 62,230 63,899
25,015 5,840 18,380 2,265 51,500 58,502
6,000 5,645 2,390 1,125 15,160 16,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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